![]() It certainly has its uses, but when comparing it to Modo action centers only, its not a 1 to 1 comparison because they act and operate differently. I am not asking you to defend all the “other stuff” the 3D cursor can do, nor did I try to imply the 3D cursor is limited in functionality. It is not accurate to call it an action center since they are two different things with their own approach. Again the heavy focus was on workflow and accessibility, which is much different than the 3D cursors. Just an admission of preference and why I like action centers. There was no issue being presented in the first place. “Just to proove that I understand your issue very well” I personally wish that we could add more 3d cursors into the scene on demand. The actual list of 3d cursor use cases is very long but this should give you some basic idea how what it can do. for instance 3d cursor can be made to stick to surfaces, then snap your object/component to 3d cursor. Because you can see the coordinates of 3d cursor in your panel and it is not tied to your object, and you do not mess things up (like your action center) if you move it around.Īnother awesomeness is that using it for snapping. Thirdly 3d cursor is an awesome way of measuring things. For instance you can make your viewport rotate around the 3d cursor, you do not have to select an object or create a dummy pivot object. Secondly 3d cursor can be used for many more things than just acting as a pseudo pivot. It is literally a cursor, like the cursor in your text editing application. 3d cursor is liberating it is not a hinderance. First of all you can get some of that functionality via 3d cursor, you just have to use it more. I know how great they are, however 3d cursor (along with the actual actual action centers in Blender) is superior in some respects compared to the action centers Modo. Just to proove that I understand your issue very well, I actually recommended some of those action centers when I was part of the Modo alpha team almost 17 years ago. I had hoped they would just scrap it entirely and come up with something smarter or more familiar (industry standard) to get the same result, but this is just my own bias against the thing. Due to this, the 3D cursor always felt unnecessary or rather obtuse. I always like that in Maya, for example, I could unsnap/unlock the origin point of an object and move it around easily before telling it to go back to where its supposed to be. A cursor should be where ever the mouse is anyway, and points in space which serve as markers have generally been some kind of pivot or origin point. It is probably the thing I hated most when trying to use Blender. The 3D cursor always bothered me as well. Hell the functionality might already be in there just without the easy/obvious access. ![]() Granted I only really switched between a few of them, but I see no reason why this can’t or won’t be in Blender at some point. A big part of their appeal is the accessibility and ease in which to get that behavior. While I never really used the workplane that much in Modo, at least knowingly (I always hide it), action centers were very important.
0 Comments
Leave a Reply. |